<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rssdatehelper="urn:rssdatehelper"><channel><title>Blog</title><link>http://www.orbussoftware.com</link><pubDate>2012-05-18T14:47:26</pubDate><generator>umbraco</generator><description>Visually Speaking</description><language>en</language><item><title>A Visit to “The Art of Video Games”</title><link>http://www.orbussoftware.com/blog/2012/5/18/a-visit-to-“the-art-of-video-games”</link><pubDate>Fri, 18 May 2012 00:00:00 GMT</pubDate><guid>http://www.orbussoftware.com/blog/2012/5/18/a-visit-to-“the-art-of-video-games”</guid><description><![CDATA[ 
<p><img src="/media/872335/a_visit_to__the_art_of_video_games_.jpg" width="285" height="193" alt="A Visit to " style="float: right; margin-left: 15px; margin-right: 15px;"/>By Peter Harrad, Orbus Software</p>

<p>One of the best things about being based in our Washington DC
office is the sheer quantity of exhibitions and seminars that
exist. Last weekend I went to one called "The Art of Video Games",
which traced the evolution of video games over 40 years, from Pong
to World to Warcraft. A phrase from one of the video interviews
caught my attention;</p>

<p>&nbsp;"What makes a video game real is the story, which provides
the context for how the player interacts with the game.
Technically, all you're doing is moving this blue pixel on top of
this brown pixel, but when you're in the context of the game, the
blue pixel is your gunsights and the brown pixel is your
enemy."</p>

<p>Well it's great that I get to nerd-out on my weekends, but how
does this relate to modeling? The unifying theme is that of The
Story. Thinking about it, I realized that the same is true of
diagrams. All that the diagrams are, is a collection of pixels…it's
the message that they are trying to convey that gives them meaning.
"This is the process for how we make an order" or "This is the
deployment environment of the new SAP system" or "This is what we
have installed in rack 4A of our New York datacenter".</p>

<p>Every diagram needs to have a story in mind. What is the
information that you are trying to convey in your
diagrams?&nbsp;</p>
]]></description></item><item><title>Simulation</title><link>http://www.orbussoftware.com/blog/2012/5/11/simulation</link><pubDate>Fri, 11 May 2012 00:00:00 GMT</pubDate><guid>http://www.orbussoftware.com/blog/2012/5/11/simulation</guid><description><![CDATA[ 
<p>By Peter Harrad, Orbus Software<img src="/media/872265/simulation.jpg" width="285" height="198" alt="Simulation" style="float: right; margin-left: 15px; margin-right: 15px;"/></p>

<p>Orbus has just released a new BPA solution for iServer, and one
of its capabilities is Process Simulation. This is where you run
through a proposed process multiple times and summing the results
as a way of gaining insight into how the process might be
optimized. To achieve this, we've partnered with ProModel, a
leading Visio-based simulation specialist. It's been an interesting
exercise working with them, not least because it has forced me to
reassess my opinion of simulation.</p>

<p>Historically I've always been skeptical of the value of Process
Simulation, feeling that you'd have to get the process durations
estimated to such a high level of precision that it would be
unworkable in a business situation. In practice, it turns out that
you define ranges of durations for task...but more important is the
application of scenarios. The idea here is that you vary certain
parameters - how many of a given role is available, how often one
path is gone down instead of another - and see how the throughput
varies in response to changes in parameter.</p>

<p>What this means is that estimating the precise duration of each
task is less important than knowing what values to vary between
your scenarios to answer specific business questions. In which
case, it turns out, simulation has a lot to offer.</p>
]]></description></item><item><title>The Value of Enterprise Architecture Modeling</title><link>http://www.orbussoftware.com/blog/2012/5/4/the-value-of-enterprise-architecture-modeling</link><pubDate>Fri, 04 May 2012 00:00:00 GMT</pubDate><guid>http://www.orbussoftware.com/blog/2012/5/4/the-value-of-enterprise-architecture-modeling</guid><description><![CDATA[ 
<p><img src="/media/871948/value_of_ea_modeling.jpg" width="285" height="234" alt="Value of EA Modeling" style="float: right; margin-left: 15px; margin-right: 15px;"/>By Peter
Harrad, Orbus Software</p>

<p>A question that is very much in the minds of the Enterprise
Architecture prospects that I talk to at the moment is "how can I
show value from EA?". Sure, they like our tool, but how can they
convince the management that the modeling activities that require a
tool actually delivers value to the business? Really, the question
has two answers - "before" and "after".</p>

<p><strong>Before</strong> any modeling has taken place, the best
approach that I have seen is to tell cautionary tales.
Specifically, to reference past problems that have occurred and
show how they could have been prevented if modeling had taken
place. For example, the specialist product supplier that
inadvertently made restricted products available to all of its
direct sales force, because they did not know what data was being
replicated between which systems. Or the US insurer that was unable
to deliver on a promise made by the CEO on national TV because they
had no idea of which systems they would have to change.</p>

<p><strong>After</strong> modeling has taken place, a different
strategy works better - you can point to problems that have been
averted. "If we hadn't been doing modeling, this would have
happened"</p>

<p>Abstract descriptions of the potential benefits of modeling tend
to fall on deaf ears. Putting the fear of failure into management's
hearts…that tends to get their attention.</p>
]]></description></item></channel></rss>

